Offroad Navigation

OSCAR: Obstacle Survival Curves for Adaptive Robot Navigation.

Conference on Robot Learning, (CoRL), 2026.
Spotlight (top 4% of submissions)
A mobile robot following a graph of known routes can make costly navigation errors when a temporary obstacle blocks a critical edge: waiting too long behind a parked cart wastes time, but immediately rerouting around a person who would move in a few seconds is also inefficient. Standard reactive obstacle avoidance addresses local motion around obstacles, while fixed wait-or-reroute rules ignore how long different obstacle types tend to persist. We propose OSCAR: an adaptive survival-modeling framework for graph-based navigation with temporary blockages. Assuming obstacle class labels are available at encounter time, the robot learns class-conditioned residual clearance-time distributions from online experience, including right-censored observations when it reroutes before observing clearance. These survival models are integrated into a time-dependent graph planner that maintains obstacle memory and computes a patience threshold at each blocked edge: how long to wait before taking an alternate route. The method continuously updates its clearance estimates across episodes and uses them to balance waiting against rerouting. We evaluate the approach in simulation and on a real mobile robot in a university atrium with obstacles including people, chairs, bins, and tubes. In simulation, the learned policy’s time-to-goal converges to within 1% of an oracle with access to ground-truth clearance distributions after fewer than 20 observations per obstacle class, outperforming all heuristic baselines. Real-world deployment confirms that the policy improves online, adapting its patience thresholds from experience across 50 navigation episodes.
@inproceedings{sahak2026oscar,
 author = {Hshmat Sahak and Aoran Jiao and Nicholas Rhinehart and Tim Barfoot},
 booktitle = {Conference on Robot Learning},
 title = {OSCAR: Obstacle Survival Curves for Adaptive Robot Navigation},
 url = {https://arxiv.org/abs/2606.00990},
 year = {2026}
}
Offline reinforcement learning for visual navigation.

Conference on Robot Learning, (CoRL), 2022.
Reinforcement learning can enable robots to navigate to distant goals while optimizing user-specified reward functions, including preferences for following lanes, staying on paved paths, or avoiding freshly mowed grass. However, online learning from trial-and-error for real-world robots is logistically challenging, and methods that instead can utilize existing datasets of robotic navigation data could be significantly more scalable and enable broader generalization. In this paper, we present ReViND, the first offline RL system for robotic navigation that can leverage previously collected data to optimize user-specified reward functions in the real-world. We evaluate our system for off-road navigation without any additional data collection or fine-tuning, and show that it can navigate to distant goals using only offline training from this dataset, and exhibit behaviors that qualitatively differ based on the user-specified reward function.
@article{shah2022offline,
 author = {Shah, Dhruv and Bhorkar, Arjun and Leen, Hrish and Kostrikov, Ilya and Rhinehart, Nick and Levine, Sergey},
 journal = {arXiv preprint arXiv:2212.08244},
 title = {Offline reinforcement learning for visual navigation},
 year = {2022}
}

Hybrid imitative planning with geometric and predictive costs in off-road environments.

International Conference on Robotics and Automation, (ICRA), 2022.
Geometric methods for solving open-world off-road navigation tasks, by learning occupancy and metric maps, provide good generalization but can be brittle in outdoor environments that violate their assumptions (e.g., tall grass). Learning-based methods can directly learn collision-free behavior from raw observations, but are difficult to integrate with standard geometry-based pipelines. This creates an unfortunate conflict – either use learning and lose out on well-understood geometric navigational components, or do not use it, in favor of extensively hand-tuned geometry-based cost maps. In this work, we reject this dichotomy by designing the learning and non-learning-based components in a way such that they can be effectively combined in a self-supervised manner. Both components contribute to a planning criterion: the learned component contributes predicted traversability as rewards, while the geometric component contributes obstacle cost information. We instantiate and comparatively evaluate our system in both in-distribution and out-of-distribution environments, showing that this approach inherits complementary gains from the learned and geometric components and significantly outperforms either of them.
@inproceedings{dashora2022hybrid,
 author = {Dashora, Nitish and Shin, Daniel and Shah, Dhruv and Leopold, Henry and Fan, David and Agha-Mohammadi, Ali and Rhinehart, Nicholas and Levine, Sergey},
 booktitle = {2022 International Conference on Robotics and Automation (ICRA)},
 organization = {IEEE},
 pages = {4452--4458},
 title = {Hybrid imitative planning with geometric and predictive costs in off-road environments},
 year = {2022}
}

ViNG open-world navigation result animation
Ving: Learning open-world navigation with visual goals.

IEEE International Conference on Robotics and Automation, (ICRA), 2021.
We propose a learning-based navigation system for reaching visually indicated goals and demonstrate this system on a real mobile robot platform. Learning provides an appealing alternative to conventional methods for robotic navigation: instead of reasoning about environments in terms of geometry and maps, learning can enable a robot to learn about navigational affordances, understand what types of obstacles are traversable (e.g., tall grass) or not (e.g., walls), and generalize over patterns in the environment. However, unlike conventional planning algorithms, it is harder to change the goal for a learned policy during deployment. We propose a method for learning to navigate towards a goal image of the desired destination. By combining a learned policy with a topological graph constructed out of previously observed data, our system can determine how to reach this visually indicated goal even in the presence of variable appearance and lighting. Three key insights, waypoint proposal, graph pruning and negative mining, enable our method to learn to navigate in real-world environments using only offline data, a setting where prior methods struggle. We instantiate our method on a real outdoor ground robot and show that our system, which we call ViNG, outperforms previously-proposed methods for goal-conditioned reinforcement learning, including other methods that incorporate reinforcement learning and search. We also study how ViNG generalizes to unseen environments and evaluate its ability to adapt to such an environment with growing experience. Finally, we demonstrate ViNG on a number of real-world applications, such as last-mile delivery and warehouse inspection. We encourage the reader to visit the project website for videos of our experiments and demonstrations 1 .
@inproceedings{shah2021ving,
 author = {Shah, Dhruv and Eysenbach, Benjamin and Kahn, Gregory and Rhinehart, Nicholas and Levine, Sergey},
 booktitle = {2021 IEEE International Conference on Robotics and Automation (ICRA)},
 organization = {IEEE},
 pages = {13215--13222},
 title = {Ving: Learning open-world navigation with visual goals},
 year = {2021}
}

RECON rapid exploration result animation
Rapid exploration for open-world navigation with latent goal models.

Conference on Robot Learning, (CoRL), 2021.
We describe a robotic learning system for autonomous exploration and navigation in diverse, open-world environments. At the core of our method is a learned latent variable model of distances and actions, along with a non-parametric topological memory of images. We use an information bottleneck to regularize the learned policy, giving us (i) a compact visual representation of goals, (ii) improved generalization capabilities, and (iii) a mechanism for sampling feasible goals for exploration. Trained on a large offline dataset of prior experience, the model acquires a representation of visual goals that is robust to task-irrelevant distractors. We demonstrate our method on a mobile ground robot in open-world exploration scenarios. Given an image of a goal that is up to 80 meters away, our method leverages its representation to explore and discover the goal in under 20 minutes, even amidst previously-unseen obstacles and weather conditions. Please check out the project website for videos of our experiments and information about the real-world dataset used at https://sites.google.com/view/recon-robot.
@article{shah2021rapid,
 author = {Shah, Dhruv and Eysenbach, Benjamin and Kahn, Gregory and Rhinehart, Nicholas and Levine, Sergey},
 journal = {arXiv preprint arXiv:2104.05859},
 title = {Rapid exploration for open-world navigation with latent goal models},
 year = {2021}
}