First-Person Video

Generative Hybrid Representations for Activity Forecasting with No-Regret Learning.

Conference on Computer Vision and Pattern Recognition, (CVPR), 2019.
Automatically reasoning about future human behaviors is a difficult problem but has significant practical applications to assistive systems. Part of this difficulty stems from learning systems’ inability to represent all kinds of behaviors. Some behaviors, such as motion, are best described with continuous representations, whereas others, such as picking up a cup, are best described with discrete representations. Furthermore, human behavior is generally not fixed: people can change their habits and routines. This suggests these systems must be able to learn and adapt continuously. In this work, we develop an efficient deep generative model to jointly forecast a person’s future discrete actions and continuous motions. On a large-scale egocentric dataset, EPIC-KITCHENS, we observe our method generates high-quality and diverse samples while exhibiting better generalization than related generative models. Finally, we propose a variant to continually learn our model from streaming data, observe its practical effectiveness, and theoretically justify its learning efficiency.
@article{guan2019generative,
 author = {Guan, Jiaqi and Yuan, Ye and Kitani, Kris M and Rhinehart, Nicholas},
 journal = {arXiv preprint arXiv:1904.06250},
 title = {Generative Hybrid Representations for Activity Forecasting with No-Regret Learning},
 year = {2019}
}

First-Person Activity Forecasting from Video with Online Inverse Reinforcement Learning.

IEEE Transactions on Pattern Analysis and Machine Intelligence, (PAMI), 2018.
We address the problem of incrementally modeling and forecasting long-term goals of a first-person camera wearer: what the user will do, where they will go, and what goal they seek. In contrast to prior work in trajectory forecasting, our algorithm, Darko, goes further to reason about semantic states (will I pick up an object?), and future goal states that are far in terms of both space and time. Darko learns and forecasts from first-person visual observations of the user’s daily behaviors via an Online Inverse Reinforcement Learning (IRL) approach. Classical IRL discovers only the rewards in a batch setting, whereas Darko discovers the transitions, rewards, and goals of a user from streaming data. Among other results, we show Darko forecasts goals better than competing methods in both noisy and ideal settings, and our approach is theoretically and empirically no-regret.
@article{rhinehart2018first,
 author = {Rhinehart, Nicholas and Kitani, Kris},
 journal = {IEEE Transactions on Pattern Analysis and Machine Intelligence},
 publisher = {IEEE},
 title = {First-Person Activity Forecasting from Video with Online Inverse Reinforcement Learning},
 year = {2018}
}

First-Person Activity Forecasting with Online Inverse Reinforcement Learning.

The IEEE International Conference on Computer Vision, (ICCV), 2017.
Best Paper Honorable Mention
We address the problem of incrementally modeling and forecasting long-term goals of a first-person camera wearer: what the user will do, where they will go, and what goal they seek. In contrast to prior work in trajectory forecasting, our algorithm, DARKO, goes further to reason about semantic states (will I pick up an object?), and future goal states that are far in terms of both space and time. DARKO learns and forecasts from first-person visual observations of the user’s daily behaviors via an Online Inverse Reinforcement Learning (IRL) approach. Classical IRL discovers only the rewards in a batch setting, whereas DARKO discovers the states, transitions, rewards, and goals of a user from streaming data. Among other results, we show DARKO forecasts goals better than competing methods in both noisy and ideal settings, and our approach is theoretically and empirically no-regret.
@inproceedings{rhinehart2017first,
 author = {Rhinehart, Nicholas and Kitani, Kris M.},
 booktitle = {The IEEE International Conference on Computer Vision (ICCV)},
 pages = {3716--3725},
 title = {First-Person Activity Forecasting with Online Inverse Reinforcement Learning},
 year = {2017}
}

Learning Action Maps of Large Environments Via First-Person Vision.

The IEEE Conference on Computer Vision and Pattern Recognition, (CVPR), 2016.
When people observe and interact with physical spaces, they are able to associate functionality to regions in the environment. Our goal is to automate dense functional understanding of large spaces by leveraging sparse activity demonstrations recorded from an ego-centric viewpoint. The method we describe enables functionality estimation in large scenes where people have behaved, as well as novel scenes where no behaviors are observed. Our method learns and predicts “Action Maps”, which encode the ability for a user to perform activities at various locations. With the usage of an egocentric camera to observe human activities, our method scales with the size of the scene without the need for mounting multiple static surveillance cameras and is well-suited to the task of observing activities up-close. We demonstrate that by capturing appearance-based attributes of the environment and associating these attributes with activity demonstrations, our proposed mathematical framework allows for the prediction of Action Maps in new environments. Additionally, we offer a preliminary glance of the applicability of Action Maps by demonstrating a proof-of concept application in which they are used in concert with activity detections to perform localization.
@inproceedings{rhinehart2016learning,
 author = {Rhinehart, Nicholas and Kitani, Kris M.},
 booktitle = {The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
 title = {Learning Action Maps of Large Environments Via First-Person Vision},
 year = {2016}
}